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MIG
2009
Springer
15 years 10 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
ICIDS
2009
Springer
15 years 10 months ago
Directorial Control in a Decision-Theoretic Framework for Interactive Narrative
Computer aided interactive narrative has received increasing attention in recent years. Automated directorial control that manages the development of the story in the face of user ...
Mei Si, Stacy C. Marsella, David V. Pynadath
VISUALIZATION
2000
IEEE
15 years 8 months ago
Real-world relativity: image-based special relativistic visualization
This paper describes a novel rendering technique for special relativistic visualization. It is an image-based method which allows to render high speed flights through real-world ...
Daniel Weiskopf, Daniel Kobras, Hanns Ruder
LSSC
2001
Springer
15 years 8 months ago
IC2D: Interactive Control and Debugging of Distribution
Within the trend of object-based distributed programming, we present a non-intrusive graphical environment for remote monitoring and steering, IC2D: Interactive Control and Debuggi...
Françoise Baude, Alexandre Bergel, Denis Ca...
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ACMACE
2006
ACM
15 years 10 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita