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VMV
2007
178views Visualization» more  VMV 2007»
13 years 8 months ago
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
Martin Eisemann, Marcus A. Magnor
ICPR
2008
IEEE
14 years 8 months ago
Regular texture removal for video stabilization
In this paper we propose a novel fast fuzzy classifier able to find regular and low distorted near regular texture taking into account the constraints of video stabilization appli...
Arcangelo Bruna, Giovanni Puglisi, Sebastiano Batt...
BMVC
2000
13 years 8 months ago
Estimating the Structure of Textured Surfaces Using Local Affine Flow
This paper describes a novel approach for recovering the structure and motion of a rigid textured surface from an image sequence. Camera focal length is also recovered, yielding m...
Andrew Calway
SI3D
2009
ACM
14 years 2 months ago
Dynamic solid textures for real-time coherent stylization
Stylized rendering methods, which aim at depicting 3D scenes with 2D marks such as pigments or strokes, are often faced with temporal coherence issues when applied to dynamic scen...
Pierre Bénard, Adrien Bousseau, Joëlle...
BMVC
1998
13 years 8 months ago
Efficient Dense Matching for Textured Scenes using Region Growing
We present a simple and efficient dense matching method based on region growing techniques, which can be applied to a wide range of globally textured images like many outdoor scen...
Maxime Lhuillier