Sciweavers

260 search results - page 25 / 52
» Camera textures
Sort
View
CVPR
2007
IEEE
14 years 9 months ago
Light Fall-off Stereo
We present light fall-off stereo?LFS?a new method for computing depth from scenes beyond lambertian reflectance and texture. LFS takes a number of images from a stationary camera ...
Miao Liao, Liang Wang, Ruigang Yang, Minglun Gong
AFRIGRAPH
2009
ACM
14 years 2 months ago
Revisiting district six: a case study of digital heritage reconstruction from archival photographs
This paper investigates the digital reconstruction of destroyed buildings from small sets of old, uncalibrated photographs. The application domain is the heritage preservation of ...
Christopher de Kadt, James E. Gain, Patrick Marais
ICIP
1999
IEEE
14 years 9 months ago
Realistic 3-D Scene Modeling from Uncalibrated Image Sequences
This contribution addresses the problem of obtaining photorealistic 3D models of a scene from images alone with a structure-from-motion approach. The 3D scene is observed from mul...
Reinhard Koch, Marc Pollefeys, Luc J. Van Gool
SIGGRAPH
2010
ACM
14 years 1 days ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
ISMAR
2002
IEEE
14 years 14 days ago
Reconstructing While Registering: A Novel Approach for Markerless Augmented Reality
This paper addresses the registration problem for unprepared multi-planar scenes. An interactive process is proposed to get accurate results using nothing else than the texture in...
Gilles Simon, Marie-Odile Berger