Sciweavers

457 search results - page 74 / 92
» Camera-based interactions for augmented reality
Sort
View
VR
1999
IEEE
112views Virtual Reality» more  VR 1999»
13 years 12 months ago
Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment
Navigation and interaction in virtual environments that use stereoscopic head-tracked displays and have very large data sets present several challenges beyond those encountered wi...
Zachary Wartell, William Ribarsky, Larry F. Hodges
CVPR
2010
IEEE
1351views Computer Vision» more  CVPR 2010»
14 years 3 months ago
Live Dense Reconstruction with a Single Moving Camera
We present a method which enables rapid and dense reconstruction of scenes browsed by a single live camera. We take point-based real-time structure from motion (SFM) as our starti...
Richard Newcombe, Andrew Davison
CHI
2005
ACM
14 years 8 months ago
Improving orchestral conducting systems in public spaces: examining the temporal characteristics and conceptual models of conduc
Designing interactive conducting exhibits for public spaces poses unique challenges, primarily because the conceptual model of conducting music varies amongst users. In a user stu...
Eric Lee, Marius Wolf, Jan Borchers
CHI
2001
ACM
14 years 8 months ago
Sensetable: a wireless object tracking platform for tangible user interfaces
In this paper we present a system that electromagnetically tracks the positions and orientations of multiple wireless objects on a tabletop display surface. The system offers two ...
James Patten, Hiroshi Ishii, Jim Hines, Gian Panga...
ACMACE
2005
ACM
14 years 1 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry