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SIGGRAPH
2000
ACM
15 years 9 months ago
Deep shadow maps
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Tom Lokovic, Eric Veach
PG
1999
IEEE
15 years 8 months ago
Local Injectivity Conditions of 2D and 3D Uniform Cubic B-Spline Functions
Uniform cubic B-spline functions have been used for mapping functions in various areas such as image warping and morphing, 3D deformation, and volume morphing. The injectivity (on...
Yongchoel Choi, Seungyong Lee
EUROPAR
1999
Springer
15 years 8 months ago
An Architecture Framework for Introducing Predicated Execution into Embedded Microprocessors
Growing demand for high performance in embedded systems is creating new opportunities for Instruction-Level Parallelism ILP techniques that are traditionally used in high perform...
Daniel A. Connors, Jean-Michel Puiatti, David I. A...
ICCV
1998
IEEE
15 years 8 months ago
A Maximum-Flow Formulation of the N-Camera Stereo Correspondence Problem
This paper describes a new algorithm for solving the N-camera stereo correspondence problem by transforming it into a maximum- ow problem. Once solved, the minimum-cut associated ...
Sébastien Roy, Ingemar J. Cox
ICNP
1998
IEEE
15 years 8 months ago
Adaptive Packet Marking for Providing Differentiated Services in the Internet
This paper examines the use of adaptable priority marking for providing soft bandwidth guarantees to individual connections or connection groups over the Internet. In contrast to ...
Wu-chang Feng, Dilip D. Kandlur, Debanjan Saha, Ka...