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SI3D
2009
ACM
15 years 11 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
HPDC
2007
IEEE
15 years 10 months ago
A fast topology inference: a building block for network-aware parallel processing
Adapting to the network is the key to achieving high performance for communication-intensive applications, including scientific computing, data intensive computing, and multicast...
Tatsuya Shirai, Hideo Saito, Kenjiro Taura
138
Voted
SIGGRAPH
2010
ACM
15 years 9 months ago
Interactive hair rendering under environment lighting
We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...
CVPR
1997
IEEE
15 years 8 months ago
True Multi-Image Alignment and its Application to Mosaicing and Lens Distortion Correction
Multiple images of a scene are related through 20/3D view transformations and linear and non-linear camera transformations. In all the traditional techniques to compute these tran...
Harpreet S. Sawhney, Rakesh Kumar
CVPR
2001
IEEE
16 years 6 months ago
Mixtures of Trees for Object Recognition
Efficient detection of objects in images is complicated by variations of object appearance due to intra-class object differences, articulation, lighting, occlusions, and aspect va...
Sergey Ioffe, David A. Forsyth