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CORR
2011
Springer
169views Education» more  CORR 2011»
13 years 2 months ago
Linear-Time Algorithms for Graphs of Bounded Rankwidth: A Fresh Look Using Game Theory
d Abstract) Alexander Langer, Peter Rossmanith, and Somnath Sikdar RWTH Aachen University, 52074 Aachen, Germany. We present an alternative proof of a theorem by Courcelle, Makowsk...
Alexander Langer, Peter Rossmanith, Somnath Sikdar
INFSOF
2007
185views more  INFSOF 2007»
13 years 7 months ago
Evaluation of object-oriented design patterns in game development
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
Apostolos Ampatzoglou, Alexander Chatzigeorgiou
DAC
2006
ACM
14 years 8 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
JVCA
2006
102views more  JVCA 2006»
13 years 7 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
SOUPS
2009
ACM
14 years 2 months ago
Games for extracting randomness
Randomness is a necessary ingredient in various computational tasks and especially in Cryptography, yet many existing mechanisms for obtaining randomness suffer from numerous pro...
Ran Halprin, Moni Naor