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ISCAS
2008
IEEE
120views Hardware» more  ISCAS 2008»
14 years 1 months ago
A baseball exploration system using spatial pattern recognition
— Despite a lot of research efforts in baseball video processing, little work has been done in analyzing the detailed process and ball movement of the batting content. This paper...
Hua-Tsiing Chen, Ming-Ho Hsiao, Hsuan-Sheng Chen, ...
VLSISP
1998
140views more  VLSISP 1998»
13 years 7 months ago
Audio Feature Extraction and Analysis for Scene Segmentation and Classification
Understanding of the scene content of a video sequence is very important for content-based indexing and retrieval of multimedia databases. Research in this area in the past severa...
Zhu Liu, Yao Wang, Tsuhan Chen
ANTSW
2010
Springer
13 years 5 months ago
A Cooperative Network Game Efficiently Solved via an Ant Colony Optimization Approach
Abstract. In this paper, a Cooperative Network Game (CNG) is introduced. In this game, all players have the same goal: display a video content in real time, with no cuts and low bu...
Pablo Romero, Franco Robledo, Pablo Rodrígu...
IE
2007
13 years 9 months ago
Sam Fisher versus Immanuel Kant: the ethics of interactive media
This paper explores the notion of ethical engagement in interactive media through an examination of the Splinter Cell series of games. Keywords Interactive Media, Ethics, Stealth ...
Scott Beattie
MM
2009
ACM
138views Multimedia» more  MM 2009»
14 years 2 months ago
WOW: wild-open warning for broadcast basketball video based on player trajectory
In basketball games, wild-open means that there is an offensive player not well defended by his/her opponents. The occurrence of wild-open usually implies the existence of a succe...
Ming-Hsiu Chang, Ming-Chun Tien, Ja-Ling Wu