In this paper, we present a graphics streaming system for remote gaming in a local area network. The framework aims at creating a networked game platform for home and hotel enviro...
In many game-like open-ended multiplayer communities, the success of the game, and well-being of the community, depends on the efforts of certain individuals who arrange resources...
Antti Salovaara, Mikael Johnson, Kalle Toiskallio,...
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
Abstract-This paper proposes the use of four-transistor (4T) cache and branch predictor array cell designs to address increasing worries regarding leakage power dissipation. While ...
Philo Juang, Phil Diodato, Stefanos Kaxiras, Kevin...
— As CMPs are emerging as the dominant architecture for a wide range of platforms (from embedded systems and game consoles, to PCs, and to servers) the need to manage on-chip res...