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ATAL
2005
Springer
14 years 1 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
TROB
2002
244views more  TROB 2002»
13 years 7 months ago
Distributed surveillance and reconnaissance using multiple autonomous ATVs: CyberScout
The objective of the CyberScout project is to develop an autonomous surveillance and reconnaissance system using a network of all-terrain vehicles. In this paper, we focus on two f...
Mahesh Saptharishi, C. Spence Oliver, Christopher ...
GCC
2006
Springer
13 years 11 months ago
GPFlow: An Intuitive Environment for Web Based Scientific Workflow
Increasingly scientists are using collections of software tools in their research. These tools are typically used in concert, often necessitating laborious and error prone manual ...
Asbjørn Rygg, Paul Roe, On Wong
ICNS
2008
IEEE
14 years 2 months ago
Traffic Distribution Forecasting in Packet-Switching Networks
: Traffic distribution forecasting is an essential step in network planning for packet-switching networks. It is frequently necessary to forecast and develop an optimal network con...
Faramak Zandi
RTSS
2005
IEEE
14 years 1 months ago
Decentralized Utilization Control in Distributed Real-Time Systems
Many real-time systems must control their CPU utilizations in order to meet end-to-end deadlines and prevent overload. Utilization control is particularly challenging in distribut...
Xiaorui Wang, Dong Jia, Chenyang Lu, Xenofon D. Ko...