In the paper we investigate the impact of data size on a Word Sense Disambiguation task (WSD). We question the assumption that the knowledge acquisition bottleneck, which is known...
In this paper, we describe a digital scenario where we simulated the emergence of self-organized symbol-based communication among artificial creatures inhabiting a virtual world of...
Angelo Loula, Ricardo R. Gudwin, Charbel Niñ...
This paper presents a method for tuning parameters under a fixed time constraint for a general binocular stereo-vision algorithm. A major difficulty in stereo vision, as well as i...
Adaptive techniques like voltage and frequency scaling, process variations and the randomness of input data contribute signi cantly to the statistical aspect of contemporary hardwa...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...