Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing d...
In this paper we introduce “clipping,” a new method of syntactic approximation which is motivated by and works in conjunction with a sound and decidable denotational model for...
We consider the problem of assembling concurrent software systems from untrusted or partially trusted o -the-shelf components, using wrapper programs to encapsulate components and...
In this paper we propose a method for video delivery over bit error channels. In particular, we propose a rate distortion optimal method for slicing and unequal error protection (...
Monte Carlo based SSTA serves as the golden standard against alternative SSTA algorithms, but it is seldom used in practice due to its high computation time. In this paper, we acc...
Jason Cong, Karthik Gururaj, Wei Jiang, Bin Liu, K...