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NETGAMES
2006
ACM
14 years 2 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
MM
2005
ACM
179views Multimedia» more  MM 2005»
14 years 2 months ago
rStream: resilient peer-to-peer streaming with rateless codes
The inherent instability and unreliability of peer-to-peer networks introduce several fundamental engineering challenges to multimedia streaming over peer-to-peer networks. First,...
Chuan Wu, Baochun Li
GLOBECOM
2009
IEEE
14 years 3 months ago
Adaptive Probabilistic Medium Access in MPR-Capable Ad-Hoc Wireless Networks
—Medium access in ad-hoc wireless networks must be performed in a distributed fashion due to lack of coordination between nodes. Specifically, when nodes are capable of receivin...
Majid Ghanbarinejad, Christian Schlegel, Pawel Gbu...
GLOBECOM
2007
IEEE
14 years 3 months ago
Voice Service Support in Mobile Ad Hoc Networks
— Mobile ad hoc networks are expected to support voice traffic. The requirement for small delay and jitter of voice traffic poses a significant challenge for medium access con...
Hai Jiang, Ping Wang, H. Vincent Poor, Weihua Zhua...
CCR
2004
143views more  CCR 2004»
13 years 8 months ago
The cutting EDGE of IP router configuration
Abstract-- Human error in configuring routers undermines attempts to provide reliable, predictable end-to-end performance on IP networks. Manual configuration, while expensive and ...
Donald F. Caldwell, Anna Gilbert, Joel Gottlieb, A...