In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
The inherent instability and unreliability of peer-to-peer networks introduce several fundamental engineering challenges to multimedia streaming over peer-to-peer networks. First,...
—Medium access in ad-hoc wireless networks must be performed in a distributed fashion due to lack of coordination between nodes. Specifically, when nodes are capable of receivin...
Majid Ghanbarinejad, Christian Schlegel, Pawel Gbu...
— Mobile ad hoc networks are expected to support voice traffic. The requirement for small delay and jitter of voice traffic poses a significant challenge for medium access con...
Hai Jiang, Ping Wang, H. Vincent Poor, Weihua Zhua...
Abstract-- Human error in configuring routers undermines attempts to provide reliable, predictable end-to-end performance on IP networks. Manual configuration, while expensive and ...
Donald F. Caldwell, Anna Gilbert, Joel Gottlieb, A...