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» Challenges for Network Computer Games
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PVLDB
2010
269views more  PVLDB 2010»
13 years 7 months ago
Shortest Path Computation on Air Indexes
Shortest path computation is one of the most common queries in location-based services that involve transportation networks. Motivated by scalability challenges faced in the mobil...
Georgios Kellaris, Kyriakos Mouratidis
LISA
2007
13 years 11 months ago
Everlab: A Production Platform for Research in Network Experimentation and Computation
We have pioneered the deployment of EverLab, a production level private PlanetLab system using high-end clusters spread over Europe. EverLab supports both experimentation and comp...
Elliot Jaffe, Danny Bickson, Scott Kirkpatrick
NETCOOP
2007
Springer
14 years 3 months ago
Transit Prices Negotiation: Combined Repeated Game and Distributed Algorithmic Approach
— We present both a game theoretic and a distributed algorithmic approach for the transit price negotiation problem in the interdomain routing framework. We analyze the behavior ...
Dominique Barth, Johanne Cohen, Loubna Echabbi, Ch...
NETGAMES
2006
ACM
14 years 3 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
DSN
2011
IEEE
12 years 9 months ago
Applying game theory to analyze attacks and defenses in virtual coordinate systems
—Virtual coordinate systems provide an accurate and efficient service that allows hosts on the Internet to determine latency to arbitrary hosts based on information provided by ...
Sheila Becker, Jeff Seibert, David Zage, Cristina ...