Our research proposes a simple buyer/seller game that captures the incentives dictating the interaction between peers in resource trading peer-to-peer networks. We prove that for ...
Abstract. A one-player, finite, probabilistic game with perfect information can be presented as a bipartite graph. For one-player Can't Stop, the graph is cyclic and the chall...
Core to ubiquitous computing environments are adaptive software systems that adapt their behavior to the context in which the user is attempting the task the system aims to suppor...
Eleanor O'Neill, Martin Klepal, David Lewis, Tony ...
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Comparing systems using measurement, simulation, and queueing models. Common mistakes and how to avoid them, selection of techniques and metrics, art of data presentation, summariz...