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» Challenges for Network Computer Games
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NETGAMES
2006
ACM
14 years 3 months ago
Metazoa Ludens
— For better or worse, technological advancement has changed the world to the extent that at a professional level demands from the working executive required more hours either in...
Roger Thomas Kok Chuen Tan, James Keng Soon Teh, A...
EUC
2005
Springer
14 years 2 months ago
ANTS: An Evolvable Network of Tiny Sensors
As a promising technology that enables ubiquitous computing and leads IT industries of next generation, sensor networks (SN) are foreseen to expand and populate the globe in such a...
Daeyoung Kim, Tomás López, Seongeun ...
INFOCOM
2008
IEEE
14 years 3 months ago
Fast and Distributed Computation of Schedules in Wireless Networks
—In a wireless network with node exclusive spectrum sharing, two popular schedules are maximum weight matching (MWM) schedule and maximum size matching (MSM) schedule. The former...
Supratim Deb, Karan Mangla, K. V. M. Naidu
SOCO
2005
Springer
14 years 2 months ago
Ad Hoc Composition of User Tasks in Pervasive Computing Environments
Due to the large success of wireless networks and portable devices, the pervasive computing paradigm is becoming a reality. One of the most challenging objectives to be achieved in...
Sonia Ben Mokhtar, Nikolaos Georgantas, Valé...
FGCS
2002
138views more  FGCS 2002»
13 years 9 months ago
Armada: a parallel I/O framework for computational grids
High-performance computing increasingly occurs on "computational grids" composed of heterogeneous and geographically distributed systems of computers, networks, and stor...
Ron Oldfield, David Kotz