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MOBICOM
1999
ACM
14 years 3 days ago
Next Century Challenges: Data-Centric Networking for Invisible Computing
Computing and telecommunications are maturing, and the next century promises a shift away from technology-driven general-purpose devices. Instead, we will focus on the needs of co...
Mike Esler, Jeffrey Hightower, Thomas E. Anderson,...
NETGAMES
2005
ACM
14 years 1 months ago
Analysis of factors affecting players' performance and perception in multiplayer games
In this paper we analyse different factors affecting players’ perception and performance in multiplayer games. We introduce a mean opinion score metric borrowed from the subje...
Matthias Dick, Oliver Wellnitz, Lars C. Wolf
ACMACE
2007
ACM
13 years 11 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
EVOW
2009
Springer
14 years 2 months ago
Swarming for Games: Immersion in Complex Systems
Abstract. The swarm metaphor stands for dynamic, complex interaction networks with the possibility of emergent phenomena. In this work, we present two games that challenge the vide...
Sebastian von Mammen, Christian Jacob
NETGAMES
2005
ACM
14 years 1 months ago
On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Mark Claypool