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» Challenges for Network Computer Games
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113
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MDM
2005
Springer
127views Communications» more  MDM 2005»
15 years 8 months ago
Panel on mobility in sensor networks
Sensor networks are promising unprecedented levels of access to information about the physical world, in real time. Many areas of human activity are starting to see the benefits ...
Alexandros Labrinidis, Anthony Stefanidis
P2P
2009
IEEE
155views Communications» more  P2P 2009»
15 years 9 months ago
ModelNet: Towards a DataCenter Emulation Environment
—ModelNet is a network emulator designed for repeatable, large-scale experimentation with real networked systems. This talk introduces the ideas behind ModelNet that have made it...
Kashi Venkatesh Vishwanath, Amin Vahdat, Ken Yocum...
103
Voted
FPLAY
2008
15 years 4 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
CCGRID
2004
IEEE
15 years 6 months ago
Capability matching of data streams with network services
Distributed computing middleware needs to support a wide range of resources, such as diverse software components, various hardware devices, and heterogeneous operating systems and...
Han Gao, Ivan R. Judson, Thomas D. Uram, Terry Dis...
TROB
2008
159views more  TROB 2008»
15 years 2 months ago
Distributed Connectivity Control of Mobile Networks
Control of mobile networks raises fundamental and novel problems in controlling the structure of the resulting dynamic graphs. In particular, in applications involving mobile senso...
Michael M. Zavlanos, George J. Pappas