Sciweavers

2648 search results - page 18 / 530
» Challenges for Network Computer Games
Sort
View
VRST
2004
ACM
14 years 1 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
WCNC
2010
IEEE
13 years 5 months ago
Addressing Response Time and Video Quality in Remote Server Based Internet Mobile Gaming
A new remote server based gaming approach, where the responsibility of executing the gaming engines is put on remote servers instead of the mobile devices, has the potential for en...
Shaoxuan Wang, Sujit Dey
LCN
2005
IEEE
14 years 1 months ago
Network Management Challenges for Next Generation Networks
Generally, current network management technologies follow two approaches: ITU-T’s recommendations for Telecommunication Management Network (TMN) and IETF’s Simple Network Mana...
Mo Li, Kumbesan Sandrasegaran
ISORC
1999
IEEE
14 years 2 days ago
Embedded Platforms for Distributed Real-Time Computing: Challenges and Results
Object-oriented techniques have been along the last decade one of the most useful programming paradigms. However, for distributed embedded systems the semantic gap between the obj...
José Rufino, Guilherme Arroz, Paulo Ver&iac...
ICPR
2006
IEEE
14 years 9 months ago
Classification of Team Behaviors in Sports Video Games
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...