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» Challenges for Network Computer Games
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HOTI
2005
IEEE
14 years 1 months ago
Challenges in Building a Flat-Bandwidth Memory Hierarchy for a Large-Scale Computer with Proximity Communication
Memory systems for conventional large-scale computers provide only limited bytes/s of data bandwidth when compared to their flop/s of instruction execution rate. The resulting bo...
Robert J. Drost, Craig Forrest, Bruce Guenin, Ron ...
WMASH
2003
ACM
14 years 1 months ago
Challenge: ubiquitous location-aware computing and the "place lab" initiative
To be widely adopted, location-aware computing must be as effortless, familiar and rewarding as web search tools like Google. We envisage the global scale Place Lab, consisting of...
Bill N. Schilit, Anthony LaMarca, Gaetano Borriell...
MOBISYS
2007
ACM
14 years 7 months ago
Meditrina: : addressing the system-level challenges to ambient assisted living
Albert F. Harris III, Rob Kooper, Robin Kravets, G...
DIGRA
2003
Springer
14 years 1 months ago
A Real Little Game: The Pinocchio Effect in Pervasive Play
Mobile digital technologies and networks have fueled a recent proliferation of opportunities for pervasive play in everyday spaces. In this paper, I examine how players negotiate ...
Jane McGonigal
ADHOC
2010
217views more  ADHOC 2010»
13 years 8 months ago
Multiplayer games over Vehicular Ad Hoc Networks: A new application
In this paper we investigate the possibility of a new type of application, namely multiplayer games, in a Vehicular Ad Hoc Network (VANET) environment. First, we analyze the avail...
Ozan K. Tonguz, Mate Boban