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UMUAI
2010
136views more  UMUAI 2010»
13 years 7 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
ACMACE
2004
ACM
14 years 2 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
JSAC
2008
140views more  JSAC 2008»
13 years 9 months ago
Optimality and Complexity of Pure Nash Equilibria in the Coverage Game
In this paper, we investigate the coverage problem in wireless sensor networks using a game theory method. We assume that nodes are randomly scattered in a sensor field and the goa...
Xin Ai, Vikram Srinivasan, Chen-Khong Tham
EXPERT
2006
105views more  EXPERT 2006»
13 years 9 months ago
Generating Ambient Behaviors in Computer Role-Playing Games
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hun...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
ICSNC
2007
IEEE
14 years 3 months ago
Programming Approaches and Challenges for Wireless Sensor Networks
Wireless sensor networks (WSNs) constitute a new pervasive and ubiquitous technology. They have been successfully used in various application areas and in future computing environ...
Bartolomé Rubio, Manuel Díaz, Jos&ea...