Sciweavers

2648 search results - page 392 / 530
» Challenges for Network Computer Games
Sort
View
ICDCSW
2002
IEEE
15 years 7 months ago
Efficient Massive Sharing of Content among Peers
In this paper we focus on the design of high performance peer-to-peer content sharing systems. In particular, our goal is to achieve global load balancing and short user-request r...
Peter Triantafillou, Chryssani Xiruhaki, Manolis K...
IPPS
1998
IEEE
15 years 6 months ago
Trace-Driven Debugging of Message Passing Programs
In this paper we report on features added to a parallel debugger to simplify the debugging of message passing programs. These features include replay, setting consistent breakpoin...
Michael A. Frumkin, Robert Hood, Luis Lopez
GPC
2008
Springer
15 years 3 months ago
Write Once, Run Anywhere - A Survey of Mobile Runtime Environments
The hype surrounding Web 2.0 and technologies such as AJAX shows: The future of distributed application development lies in Rich Internet Applications (RIAs), which are based on h...
Sören Blom, Matthias Book, Volker Gruhn, Rusl...
131
Voted
CACM
2006
160views more  CACM 2006»
15 years 2 months ago
Service systems, service scientists, SSME, and innovation
: Computer scientists work with formal models of algorithms and computation, and someday service scientists may work with formal models of service systems, which we define as value...
Paul P. Maglio, Savitha Srinivasan, Jeffrey T. Kre...
130
Voted
JCS
2011
126views more  JCS 2011»
14 years 9 months ago
Authentication protocols based on low-bandwidth unspoofable channels: A comparative survey
One of the main challenges in pervasive computing is how we can establish secure communication over an untrusted high-bandwidth network without any initial knowledge or a Public K...
L. H. Nguyen, A. W. Roscoe