Sciweavers

2648 search results - page 409 / 530
» Challenges for Network Computer Games
Sort
View
MM
2010
ACM
148views Multimedia» more  MM 2010»
13 years 9 months ago
RAPID: a reliable protocol for improving delay
Recently, there has been a dramatic increase in interactive cloud based software applications (e.g. working on remote machines, online games, interactive websites such as financia...
Sanjeev Mehrotra, Jin Li, Cheng Huang
ACSAC
2010
IEEE
13 years 7 months ago
Porscha: policy oriented secure content handling in Android
The penetration of cellular networks worldwide and emergence of smart phones has led to a revolution in mobile content. Users consume diverse content when, for example, exchanging...
Machigar Ongtang, Kevin R. B. Butler, Patrick Drew...
SIGMOD
2011
ACM
179views Database» more  SIGMOD 2011»
13 years 4 days ago
No free lunch in data privacy
Differential privacy is a powerful tool for providing privacypreserving noisy query answers over statistical databases. It guarantees that the distribution of noisy query answers...
Daniel Kifer, Ashwin Machanavajjhala
SIGCOMM
2009
ACM
14 years 3 months ago
SmartRE: an architecture for coordinated network-wide redundancy elimination
Application-independent Redundancy Elimination (RE), or identifying and removing repeated content from network transfers, has been used with great success for improving network pe...
Ashok Anand, Vyas Sekar, Aditya Akella
WDAG
2007
Springer
100views Algorithms» more  WDAG 2007»
14 years 3 months ago
Scalable Load-Distance Balancing
We introduce the problem of load-distance balancing in assigning users of a delay-sensitive networked application to servers. We model the service delay experienced by a user as a ...
Edward Bortnikov, Israel Cidon, Idit Keidar