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» Challenges for Network Computer Games
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WONS
2012
IEEE
12 years 4 months ago
Challenges and implications of using ultrasonic communications in intra-body area networks
Abstract— Body area networks (BANs) promise to enable revolutionary biomedical applications by wirelessly interconnecting devices implanted or worn by humans. However, BAN wirele...
Laura Galluccio, Tommaso Melodia, Sergio Palazzo, ...
DIGRA
2005
Springer
14 years 2 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
HCI
2011
13 years 17 days ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
NETGAMES
2003
ACM
14 years 2 months ago
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Blue...
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. ...
ECAI
2006
Springer
14 years 23 days ago
Cheating Is Not Playing: Methodological Issues of Computational Game Theory
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Bruno Beaufils, Philippe Mathieu