Sciweavers

2648 search results - page 49 / 530
» Challenges for Network Computer Games
Sort
View
AI
2010
Springer
13 years 7 months ago
Agent decision-making in open mixed networks
Computer systems increasingly carry out tasks in mixed networks, that is in group settings in which they interact both with other computer systems and with people. Participants in...
Ya'akov Gal, Barbara J. Grosz, Sarit Kraus, Avi Pf...
CVPR
2006
IEEE
14 years 11 months ago
Multi-Target Tracking - Linking Identities using Bayesian Network Inference
Multi-target tracking requires locating the targets and labeling their identities. The latter is a challenge when many targets, with indistinct appearances, frequently occlude one...
Peter Nillius, Josephine Sullivan, Stefan Carlsson
ACMACE
2005
ACM
14 years 2 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 3 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
DEBS
2009
ACM
14 years 11 days ago
Event-based systems: opportunities and challenges at exascale
Streaming data models have been shown to be useful in many applications requiring high-performance data exchange. Application-level overlay networks are a natural way to realize t...
Greg Eisenhauer, Matthew Wolf, Hasan Abbasi, Karst...