Sciweavers

2648 search results - page 53 / 530
» Challenges for Network Computer Games
Sort
View
IJHR
2008
82views more  IJHR 2008»
13 years 9 months ago
A Team of Humanoid Game commentators
We present our work on creating a team of two humanoid robot commentators for soccer games of teams of four AIBO robots. The two humanoids stand on the side lines of the field, aut...
Manuela M. Veloso, Nicholas Armstrong-Crews, Sonia...
NETGAMES
2006
ACM
14 years 3 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
FM
2006
Springer
172views Formal Methods» more  FM 2006»
14 years 23 days ago
The Embedded Systems Design Challenge
We summarize some current trends in embedded systems design and point out some of their characteristics, such as the chasm between analytical and computational models, and the gap ...
Thomas A. Henzinger, Joseph Sifakis
INFOCOM
2010
IEEE
13 years 7 months ago
Bargaining and Price-of-Anarchy in Repeated Inter-Session Network Coding Games
— Most of the previous work on network coding has assumed that the users are not selfish and always follow the designed coding schemes. However, recent results have shown that s...
Amir Hamed Mohsenian Rad, Jianwei Huang, Vincent W...
RAID
2010
Springer
13 years 7 months ago
On Challenges in Evaluating Malware Clustering
Malware clustering and classification are important tools that enable analysts to prioritize their malware analysis efforts. The recent emergence of fully automated methods for ma...
Peng Li, Limin Liu, Debin Gao, Michael K. Reiter