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» Challenges for Network Computer Games
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UAI
2000
13 years 10 months ago
Game Networks
We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive for...
Pierfrancesco La Mura
NOSSDAV
2005
Springer
14 years 2 months ago
Game traffic analysis: an MMORPG perspective
Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-L...
ATAL
2008
Springer
13 years 11 months ago
Approximating power indices
Many multiagent domains where cooperation among agents is crucial to achieving a common goal can be modeled as coalitional games. However, in many of these domains, agents are une...
Yoram Bachrach, Evangelos Markakis, Ariel D. Proca...
ICPR
2010
IEEE
14 years 2 months ago
Social Network Approach to Analysis of Soccer Game
Video understanding has been an active area of research, where many articles have been published on how to detect and track objects in videos, and how to analyze their trajectorie...
Kyoung-Jin Park, Alper Yilmaz
NOSSDAV
2005
Springer
14 years 2 months ago
A traffic model for the Xbox game Halo 2
This paper analyses the traffic characteristics of, and proposes a traffic model for, the Xbox game Halo 2. Our goal is to help players and network providers to estimate the amoun...
Sebastian Zander, Grenville J. Armitage