— In this paper, coevolution is used to evolve Artificial Neural Networks (ANN) which evaluate board positions of a two player zero-sum game (The Virus Game). The coevolved neura...
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Routing games are used to to understand the impact of individual users’ decisions on network efficiency. Most prior work on routing games uses a simplified model of network fl...