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» Challenges for Network Computer Games
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CW
2006
IEEE
14 years 3 months ago
Multi-User Networked Interactive Augmented Reality Card Game
Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is a...
Marissa Díaz, Moises Alencastre-Miranda, Lo...
NETGAMES
2006
ACM
14 years 3 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
PERVASIVE
2004
Springer
14 years 2 months ago
Issues with RFID Usage in Ubiquitous Computing Applications
Radio Frequency Identification (RFID) has recently received a lot of attention as an augmentation technology in the ubiquitous computing domain. In this paper we present various s...
Christian Floerkemeier, Matthias Lampe
ACG
2009
Springer
14 years 3 months ago
Data Assurance in Opaque Computations
The chess endgame is increasingly being seen through the lens of, and therefore effectively defined by, a data ‘model’ of itself. It is vital that such models are clearly faith...
Joe Hurd, Guy Haworth
ISPDC
2003
IEEE
14 years 2 months ago
OCEAN: The Open Computation Exchange and Arbitration Network, A Market Approach to Meta Computing
— Rapid advancements in processor and networking technologies have led to the evolution of cluster and grid computing frameworks. These high-performance computing environments ex...
Pradeep Padala, Cyrus Harrison, Nicholas Pelfort, ...