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» Challenges for Network Computer Games
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ITICSE
2005
ACM
14 years 2 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
CCS
2007
ACM
14 years 1 months ago
Mitigating denial-of-service attacks in MANET by distributed packet filtering: a game-theoretic approach
Defending against denial-of-service (DoS) in a mobile ad hoc network (MANET) is challenging because the network topology is dynamic and nodes are selfish. In this paper, we propos...
Xiaoxin Wu, David K. Y. Yau
PDPTA
2004
13 years 10 months ago
A Framework for Sharing Voluminous Content in P2P Systems
File-sharing applications remain today the most representative and popular realization of the Peerto-Peer paradigm. Large objects receive an increasing amount of interest in such s...
Dimitrios Tsoumakos, Nick Roussopoulos
CGI
2006
IEEE
14 years 3 months ago
Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures
In recent years, large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer onl...
Pedro Morillo, W. Moncho, Juan M. Orduña, J...
FDG
2009
ACM
14 years 3 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson