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» Challenges for Network Computer Games
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MIG
2009
Springer
14 years 3 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
EWSN
2004
Springer
14 years 8 months ago
Max-Min Length-Energy-Constrained Routing in Wireless Sensor Networks
We consider the problem of inter-cluster routing between cluster heads via intermediate sensor nodes in a hierarchical sensor network. Sensor nodes having limited and unreplenishab...
Rajgopal Kannan, Lydia Ray, Ramaraju Kalidindi, S....
JVM
2004
133views Education» more  JVM 2004»
13 years 10 months ago
Towards Virtual Networks for Virtual Machine Grid Computing
Virtual machines can greatly simplify wide-area discomputing by lowering the level of abstraction to the benefit of both resource providers and users. Networking, however, can be ...
Ananth I. Sundararaj, Peter A. Dinda
NETGAMES
2006
ACM
14 years 3 months ago
A practical pricing model of inter-domain multicasting based on game theory
— A practical pricing mechanism is the foundation for the deploying of IP multicast in the inter-domain Internet. The IP multicast service model and its pricing mechanism are dis...
Jinjing Zhao, Peidong Zhu, Xicheng Lu, Feng Zhao
NETGAMES
2006
ACM
14 years 3 months ago
Hack-proof synchronization protocol for multi-player online games
Synchronization protocols based on “dead-reckoning” are vulnerable to a popular type of cheat called speed-hack. A speed-hack helps a cheater to gain unfair advantages by essen...
Yeung Siu Fung