In this paper we propose a system to solve a language game, called Guillotine, which requires a player with a strong cultural and linguistic background knowledge. The player obser...
Pierpaolo Basile, Marco Degemmis, Pasquale Lops, G...
Text classification is one of the most actual among the natural language processing problems. In this paper the application of word-based PPM (Prediction by Partial Matching) mode...
This paper describes MATA (Modeling Aspects Using a Transformation Approach), a UML aspect-oriented modeling tool that uses graph transformations to specify and compose aspects. Gr...
To ensure correctness and performance of real-time embedded systems, early evaluation of properties is needed. Based on design experience for real-time systems and using the conce...
Abstract. This paper describes DCaseLP, a multi-language development environment for Multi-Agent Systems. DCaseLP provides tools and languages for modelling and implementing a MAS ...