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CVPR
2010
IEEE
14 years 3 months ago
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...
AAAI
2006
13 years 11 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
COGSCI
2010
93views more  COGSCI 2010»
13 years 10 months ago
The Evolution of Relevance
With human language, the same utterance can have different meanings in different contexts. Nevertheless, listeners almost invariably converge upon the correct intended meaning. Th...
Thomas C. Scott-Phillips
IJCINI
2007
112views more  IJCINI 2007»
13 years 10 months ago
Neo-Symbiosis: The Next Stage in the Evolution of Human Information Interaction
The purpose of this paper is to re-address the vision of human-computer symbiosis as originally expressed by J.C.R. Licklider nearly a half-century ago and to argue for the releva...
Douglas Griffith, Frank L. Greitzer
ICSM
2003
IEEE
14 years 3 months ago
Using Intentional Source-Code Views to Aid Software Maintenance
The conceptual structure of existing software systems is often implicit or non-existing in the source code. We prolightweight abstraction of intentional source-code views as a mea...
Kim Mens, Bernard Poll, Sebastián Gonz&aacu...