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INTETAIN
2005
Springer
14 years 1 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
NOSSDAV
2005
Springer
14 years 1 months ago
Using n-trees for scalable event ordering in peer-to-peer games
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
PERVASIVE
2005
Springer
14 years 1 months ago
Collaborative Sensing in a Retail Store Using Synchronous Distributed Jam Signalling
The retail store environment is a challenging application area for Pervasive Computing technologies. It has demanding base conditions due to the number and complexity of the interd...
Albert Krohn, Tobias Zimmer, Michael Beigl, Christ...
ACMICEC
2004
ACM
161views ECommerce» more  ACMICEC 2004»
14 years 1 months ago
The 2003 Supply Chain Management Trading Agent Competition
Supply Chain Management deals with the planning and coordination of bidding, production and procurement activities across the multiple organizations involved in the delivery of on...
Raghu Arunachalam, Norman M. Sadeh
VRST
2004
ACM
14 years 1 months ago
NOYO: 6DOF elastic rate control for virtual environments
It is an interesting challenge to design input devices that are easy to learn and use and that allow a wide range of differentiated input. We have developed a novel joystick-like ...
Andreas Simon, Mario Doulis