Sciweavers

408 search results - page 14 / 82
» Challenges in peer-to-peer gaming
Sort
View
AIIDE
2007
14 years 11 days ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
CRITICAL
2005
14 years 8 hour ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
CHI
2009
ACM
14 years 10 months ago
On being supple: in search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners
In this paper, we argue that HCI practitioners are facing new challenges in design and evaluation that can benefit from the establishment of commonly valued use qualities, with as...
Katherine Isbister, Kristina Höök
EUROCAST
2005
Springer
131views Hardware» more  EUROCAST 2005»
14 years 3 months ago
Current and Future Trends and Challenges in Robot Soccer
Robot soccer has evolved into a very dynamic and competitive field within the last few years. Many different robot soccer leagues now exist, the league most strongly dedicated to e...
Norman Weiss, Bernd Reusch
ATAL
2009
Springer
13 years 7 months ago
Replicator Dynamics for Multi-agent Learning: An Orthogonal Approach
Today's society is largely connected and many real life applications lend themselves to be modeled as multi-agent systems. Although such systems as well as their models are d...
Michael Kaisers, Karl Tuyls