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» Challenges in peer-to-peer gaming
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IJCAI
2003
13 years 9 months ago
Simultaneous Adversarial Multi-Robot Learning
Multi-robot learning faces all of the challenges of robot learning with all of the challenges of multiagent learning. There has been a great deal of recent research on multiagent ...
Michael H. Bowling, Manuela M. Veloso
EVOW
2010
Springer
14 years 2 months ago
Search-Based Procedural Content Generation
Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as le...
Julian Togelius, Georgios N. Yannakakis, Kenneth O...
VL
2008
IEEE
14 years 2 months ago
End-user programming to support classroom activities on small devices
We believe it is unreasonable to assume that all students will own a laptop. One potential solution is to depend on the students to bring whatever computing devices (cell phones, ...
Craig Prince
CIG
2005
IEEE
14 years 1 months ago
Evolving a Neural Network Location Evaluator to Play Ms. Pac-Man
Ms. Pac-Man is a challenging, classic arcade game with a certain cult status. This paper reports attempts to evolve a Pac-Man player, where the control algorithm uses a neural net...
Simon M. Lucas
ICALT
2009
IEEE
13 years 11 months ago
A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments
Although Virtual Learning Environments have become popular educational tools, they remain a very active research topic. Two important aspects being discussed for next-generation V...
Ángel del Blanco, Javier Torrente, Pablo Mo...