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CGF
2010
218views more  CGF 2010»
13 years 7 months ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...
CVPR
2012
IEEE
11 years 10 months ago
RGB-(D) scene labeling: Features and algorithms
Scene labeling research has mostly focused on outdoor scenes, leaving the harder case of indoor scenes poorly understood. Microsoft Kinect dramatically changed the landscape, show...
Xiaofeng Ren, Liefeng Bo, Dieter Fox
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 1 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
SI3D
2003
ACM
14 years 22 days ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
PRESENCE
2007
119views more  PRESENCE 2007»
13 years 7 months ago
Gaze-Contingent Visual Presentation Based on Remote Saccade Detection
Pursuing new display techniques based on insights into human visual perception can reveal new possibilities for visual information devices. Here, we propose a novel information pr...
Junji Watanabe, Hideyuki Ando, Taro Maeda, Susumu ...