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NETGAMES
2006
ACM
14 years 1 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
CIKM
2005
Springer
14 years 1 months ago
MailRank: using ranking for spam detection
Can we use social networks to combat spam? This paper investigates the feasibility of MailRank, a new email ranking and classification scheme exploiting the social communication ...
Paul-Alexandru Chirita, Jörg Diederich, Wolfg...
ANCS
2009
ACM
13 years 5 months ago
SPC-FA: synergic parallel compact finite automaton to accelerate multi-string matching with low memory
Deterministic Finite Automaton (DFA) is well-known for its constant matching speed in worst case, and widely used in multistring matching, which is a critical technique in high pe...
Junchen Jiang, Yi Tang, Bin Liu, Xiaofei Wang, Yan...
WWW
2004
ACM
14 years 8 months ago
Edgecomputing: extending enterprise applications to the edge of the internet
Content delivery networks have evolved beyond traditional distributed caching. With services such as Akamai's EdgeComputing it is now possible to deploy and run enterprise bu...
Andy Davis, Jay Parikh, William E. Weihl
ACSAC
2009
IEEE
14 years 2 months ago
FIRE: FInding Rogue nEtworks
For many years, online criminals have been able to conduct their illicit activities by masquerading behind disreputable Internet Service Providers (ISPs). For example, organizatio...
Brett Stone-Gross, Christopher Kruegel, Kevin C. A...