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SI3D
2005
ACM
14 years 1 months ago
User interfaces for interactive control of physics-based 3D characters
We present two user interfaces for the interactive control of dynamically-simulated characters. The first interface uses an ‘action palette’ and targets sports prototyping ap...
Peng Zhao, Michiel van de Panne
SSPR
2004
Springer
14 years 1 months ago
Structures of Covariance Matrix in Handwritten Character Recognition
The integrated approach is a classifier established on statistical estimator and artificial neural network. This consists of preliminary data whitening transformation which provide...
Sarunas Raudys, Masakazu Iwamura
AAI
2005
106views more  AAI 2005»
13 years 7 months ago
The Empathic Companion: A Character-Based Interface That Addresses Users' Affective States
In this paper, we report on our efforts in developing affective character-based interfaces, i.e. interfaces that recognize and measure affective information of the user and addres...
Helmut Prendinger, Mitsuru Ishizuka
TOG
2008
127views more  TOG 2008»
13 years 7 months ago
Animating responsive characters with dynamic constraints in near-unactuated coordinates
This paper presents a technique to enhance a kinematically controlled virtual character with a generic class of dynamic responses to small perturbations. Given an input motion seq...
Yuting Ye, C. Karen Liu
TOG
2008
154views more  TOG 2008»
13 years 7 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins