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ICASSP
2011
IEEE
13 years 21 days ago
A method to infer emotions from facial Action Units
We present a robust method to map detected facial Action Units (AUs) to six basic emotions. Automatic AU recognition is prone to errors due to illumination, tracking failures and ...
Sudha Velusamy, Hariprasad Kannan, Balasubramanian...
ICPR
2004
IEEE
14 years 10 months ago
Recognition of Unconstrained Legal Amounts Handwritten on Chinese Bank Checks
This paper presents a novel research investigation on legal amount recognition of unconstrained cursive handwritten Chinese character in the environment of A2iA CheckReaderTM ? a ...
Ching Y. Suen, Emmanuel Augustin, Hanshen Tang, Mo...
ICDAR
2009
IEEE
14 years 3 months ago
HMM-Based Handwritten Amharic Word Recognition with Feature Concatenation
Amharic is the official language of Ethiopia and uses Ethiopic script for writing. In this paper, we present writer-independent HMM-based Amharic word recognition for offline hand...
Yaregal Assabie, Josef Bigün
DIGRA
2003
Springer
14 years 2 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
PUC
2002
135views more  PUC 2002»
13 years 8 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...