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GAMEON
2000
13 years 9 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
AINA
2009
IEEE
14 years 2 months ago
Toward fMRI Group Identification Based on Brain Lateralization
— This research presents a novel application of Lateralization Index (LI) in support of a decision making process for the classification of subjects based on their brain activati...
Magno R. Guillen, Malek Adjouadi, Xiaozhen You, Ar...
ICLP
2009
Springer
14 years 8 months ago
Reducts of Propositional Theories, Satisfiability Relations, and Generalizations of Semantics of Logic Programs
Over the years, the stable-model semantics has gained a position of the correct (two-valued) interpretation of default negation in programs. However, for programs with aggregates (...
Miroslaw Truszczynski
PLDI
2010
ACM
14 years 19 days ago
Green: a framework for supporting energy-conscious programming using controlled approximation
Energy-efficient computing is important in several systems ranging from embedded devices to large scale data centers. Several application domains offer the opportunity to tradeof...
Woongki Baek, Trishul M. Chilimbi
ICFP
2009
ACM
14 years 8 months ago
Causal commutative arrows and their optimization
re a popular form of abstract computation. Being more general than monads, they are more broadly applicable, and in parare a good abstraction for signal processing and dataflow co...
Hai Liu, Eric Cheng, Paul Hudak