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SCESM
2006
ACM
238views Algorithms» more  SCESM 2006»
14 years 2 months ago
Nobody's perfect: interactive synthesis from parametrized real-time scenarios
As technical systems keep growing more complex and sophisticated, designing software for the safety-critical coordination between their components becomes increasingly difficult....
Holger Giese, Stefan Henkler, Martin Hirsch, Flori...
AOSE
2001
Springer
14 years 26 days ago
Agent Oriented Analysis Using Message/UML
This paper presents the MESSAGE/UML agent oriented software engineering methodology and illustrates it on an analysis case study. The methodology covers MAS analysis and design an...
Giovanni Caire, Wim Coulier, Francisco J. Garijo, ...
MSR
2006
ACM
14 years 2 months ago
Are refactorings less error-prone than other changes?
Refactorings are program transformations which should preserve the program behavior. Consequently, we expect that during phases when there are mostly refactorings in the change hi...
Peter Weißgerber, Stephan Diehl
ACMACE
2005
ACM
14 years 1 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
ISESE
2006
IEEE
14 years 2 months ago
The evolution of FreeBSD and Linux
Is the nature of Open Source Software (OSS) evolution fundamentally different from that of the traditional and commercially available software systems? Lehman and others conducted...
Clemente Izurieta, James M. Bieman