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TMM
2002
130views more  TMM 2002»
13 years 7 months ago
Computable scenes and structures in films
In this paper, we present a computational scene model and also derive novel algorithms for computing audio and visual scenes and within-scene structures in films. We use constraint...
Hari Sundaram, Shih-Fu Chang
JOCN
2010
70views more  JOCN 2010»
13 years 5 months ago
Optimizing Design Efficiency of Free Recall Events for fMRI
■ Free recall is a fundamental paradigm for studying memory retrieval in the context of minimal cue support. Accordingly, free recall has been extensively studied using behavior...
Ilke Öztekin, Nicole M. Long, David Badre
MICRO
2009
IEEE
124views Hardware» more  MICRO 2009»
14 years 2 months ago
ZerehCache: armoring cache architectures in high defect density technologies
Aggressive technology scaling to 45nm and below introduces serious reliability challenges to the design of microprocessors. Large SRAM structures used for caches are particularly ...
Amin Ansari, Shantanu Gupta, Shuguang Feng, Scott ...
VRML
2004
ACM
14 years 23 days ago
A VRML97-X3D extension for massive scenery management in virtual worlds
In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of m...
Jean-Eudes Marvie, Kadi Bouatouch
AUSAI
2008
Springer
13 years 9 months ago
Character Recognition Using Hierarchical Vector Quantization and Temporal Pooling
In recent years, there has been a cross-fertilization of ideas between computational neuroscience models of the operation of the neocortex and artificial intelligence models of mac...
John Thornton, Jolon Faichney, Michael Blumenstein...