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VC
2010
197views more  VC 2010»
13 years 2 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
FCCM
2005
IEEE
139views VLSI» more  FCCM 2005»
14 years 1 months ago
A Study of the Scalability of On-Chip Routing for Just-in-Time FPGA Compilation
Just-in-time (JIT) compilation has been used in many applications to enable standard software binaries to execute on different underlying processor architectures. We previously in...
Roman L. Lysecky, Frank Vahid, Sheldon X.-D. Tan
CDC
2010
IEEE
104views Control Systems» more  CDC 2010»
13 years 2 months ago
Single timescale regularized stochastic approximation schemes for monotone Nash games under uncertainty
Abstract-- In this paper, we consider the distributed computation of equilibria arising in monotone stochastic Nash games over continuous strategy sets. Such games arise in setting...
Jayash Koshal, Angelia Nedic, Uday V. Shanbhag
ISBI
2008
IEEE
14 years 2 months ago
Fully automatic 3D reconstruction of histological images
In this paper, we propose a computational framework for 3D volume reconstruction from 2D histological slices using registration algorithms in feature space. To improve the quality ...
Ulas Bagci, Li Bai
ANTSW
2006
Springer
13 years 11 months ago
Extending the Particle Swarm Algorithm to Model Animal Foraging Behaviour
The particle swarm algorithm contains elements which map fairly strongly to the foraging problem in behavioural ecology. In this paper, we show how some simple adaptions to the sta...
Cecilia Di Chio, Riccardo Poli, Paolo Di Chio