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» Choice as a principle in network architecture
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NETGAMES
2003
ACM
14 years 24 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
DISCEX
2003
IEEE
14 years 26 days ago
Achieving Principled Assuredly Trustworthy Composable Systems and Networks
Huge challenges exist with systems and networks that must dependably satisfy stringent requirements for security, reliability, and other attributes of trustworthiness. Drawing on ...
Peter G. Neumann
CCR
2008
99views more  CCR 2008»
13 years 7 months ago
The resource pooling principle
Since the ARPAnet, network designers have built localized mechanisms for statistical multiplexing, load balancing, and failure resilience, often without understanding the broader ...
Damon Wischik, Mark Handley, Marcelo Bagnulo Braun
ISN
1999
Springer
13 years 11 months ago
The Use of TINA Principles in the Management of Internet Multimedia Conferences
This paper shows how some of the TINA principles used in the development of Service Management techniques for the Broadband ISDN may be applied to the management of Internet Servic...
Quincy Cabell, Peter T. Kirstein, Theodore Pagtzis...
IJISEC
2011
71views more  IJISEC 2011»
12 years 11 months ago
Principles of remote attestation
Remote attestation is the activity of making a claim about properties of a target by supplying evidence to an appraiser over a network. We identify five central principles to guid...
George Coker, Joshua D. Guttman, Peter Loscocco, A...