Sciweavers

168 search results - page 13 / 34
» Cinematic Camera Control in 3D Computer Games
Sort
View
DIGRA
2005
Springer
14 years 1 months ago
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
Cinematography describes principles and techniques pertaining to the effective use of cameras to film live action. The correct application of these principles and techniques produ...
James Kneafsey, Hugh McCabe
CRV
2005
IEEE
166views Robotics» more  CRV 2005»
14 years 1 months ago
Face as Mouse Through Visual Face Tracking
This paper introduces a novel camera mouse driven by 3D model based visual face tracking. While camera becomes standard configuration for personal computer(PC) and computer speed...
Jilin Tu, Thomas S. Huang, Hai Tao
MJ
2011
288views Multimedia» more  MJ 2011»
13 years 2 months ago
Emulation-based transient thermal modeling of 2D/3D systems-on-chip with active cooling
New tendencies envisage 2D/3D Multi-Processor System-On-Chip (MPSoC) as a promising solution for the consumer electronics market. MPSoCs are complex to design, as they must execute...
Pablo Garcia Del Valle, David Atienza
ICPR
2004
IEEE
14 years 8 months ago
Developing Assistant Tools for Geometric Camera Calibration: Assessing the Quality of Input Images
This paper proposes two indicators for predicting the quality of camera model parameters from a set of input images. The first indicator is based on the acutance. It can quickly i...
Jean-Nicolas Ouellet, Patrick Hébert
JVCA
2006
102views more  JVCA 2006»
13 years 7 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam