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» Cinematic Camera Control in 3D Computer Games
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MVA
2007
193views Computer Vision» more  MVA 2007»
13 years 9 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
PAMI
2000
127views more  PAMI 2000»
13 years 7 months ago
Geometric Camera Calibration Using Circular Control Points
Modern CCD cameras are usually capable of a spatial accuracy greater than 1/50 of the pixel size. However, such accuracy is not easily attained due to various error sources that c...
Janne Heikkilä
SI3D
2005
ACM
14 years 1 months ago
Interactive deformation of light fields
We present a software pipeline that enables an animator to deform light fields. The pipeline can be used to deform complex objects, such as furry toys, while maintaining photo-re...
Billy Chen, Eyal Ofek, Heung-Yeung Shum, Marc Levo...
SI3D
2006
ACM
14 years 1 months ago
The depth discontinuity occlusion camera
Rendering a scene using a single depth image suffers from disocclusion errors as the view translates away from the reference view. We present the depth discontinuity occlusion cam...
Voicu Popescu, Daniel G. Aliaga
HAPTICS
2006
IEEE
14 years 1 months ago
Force Feedback in a Three-Dimensional Ultrasound-Guided Surgical Task
Three-dimensional ultrasound (3D US) is a novel imaging modality that allows real time visualization of internal body structures such as the heart, even through visually opaque bl...
Christopher R. Wagner, Douglas P. Perrin, Robert D...