A vision based technique for nonrigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a came...
Abstract. This paper presents Webots: a realistic mobile robot simulator allowing a straightforward transfer to real robots. The simulator currently support the Khepera mobile robo...
In geometrical camera calibration the objective is to determine a set of camera parameters that describe the mapping between 3-D reference coordinates and 2-D image coordinates. V...
Simultaneous localization and mapping (SLAM) is a basic prerequisite in autonomous mobile robotics. Most existing visual SLAM approaches either assume a static environment, or sim...
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...