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» Cinematic Camera Control in 3D Computer Games
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CA
1998
IEEE
13 years 12 months ago
Active Voodoo Dolls: A Vision Based Input Device for Nonrigid Control
A vision based technique for nonrigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a came...
John Isidoro, Stan Sclaroff
VW
1998
Springer
174views Virtual Reality» more  VW 1998»
13 years 11 months ago
Webots: Symbiosis Between Virtual and Real Mobile Robots
Abstract. This paper presents Webots: a realistic mobile robot simulator allowing a straightforward transfer to real robots. The simulator currently support the Khepera mobile robo...
Olivier Michel
CVPR
1997
IEEE
14 years 9 months ago
A Four-step Camera Calibration Procedure with Implicit Image Correction
In geometrical camera calibration the objective is to determine a set of camera parameters that describe the mapping between 3-D reference coordinates and 2-D image coordinates. V...
Janne Heikkilä, Olli Silvén
BMVC
2010
13 years 5 months ago
Histogram of Oriented Cameras - A New Descriptor for Visual SLAM in Dynamic Environments
Simultaneous localization and mapping (SLAM) is a basic prerequisite in autonomous mobile robotics. Most existing visual SLAM approaches either assume a static environment, or sim...
Katrin Pirker
JMM2
2006
111views more  JMM2 2006»
13 years 7 months ago
Employing the Hand as an Interface Device
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
Afshin Sepehri, Yaser Yacoob, Larry S. Davis