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CGVR
2006
13 years 9 months ago
Software and Methods for Motion Capture and Tracking in Animation
ended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable ges...
Joan V. Condell, George Moore, John Moore
ICCV
2009
IEEE
1136views Computer Vision» more  ICCV 2009»
15 years 17 days ago
Robust Graph-Cut Scene Segmentation and Reconstruction for Free-Viewpoint Video of Complex Dynamic Scenes
Current state-of-the-art image-based scene reconstruction techniques are capable of generating high-fidelity 3D models when used under controlled capture conditions. However, th...
Jean-Yves Guillemaut, Joe Kilner and Adrian Hilton
ISVC
2007
Springer
14 years 1 months ago
Image-Space Collision Detection Through Alternate Surface Peeling
This paper presents a new image-space algorithm for real-time collision detection, where the GPU computes the potentially colliding sets, and the CPU performs the standard triangle...
Han-Young Jang, Taek Sang Jeong, JungHyun Han
ICRA
1994
IEEE
147views Robotics» more  ICRA 1994»
13 years 11 months ago
Provable Strategies for Vision-Guided Exploration in Three Dimensions
An approach is presented for exploring an unknown, arbitrary surface in three-dimensional (3D) space by a mobile robot. The main contributions are (1) an analysis of the capabilit...
Kiriakos N. Kutulakos, Charles R. Dyer, Vladimir J...
ACMACE
2009
ACM
14 years 2 months ago
The impact of virtual teamwork on real-world collaboration
With the rapid advance of online gaming and virtual reality technology, virtual teamwork has become increasingly popular. People spend more and more time working with others in 3D...
Lin Qiu, Wendy Weini Tay, Junwei Wu