Sciweavers

168 search results - page 6 / 34
» Cinematic Camera Control in 3D Computer Games
Sort
View
UMUAI
2010
136views more  UMUAI 2010»
13 years 6 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
PCM
2007
Springer
160views Multimedia» more  PCM 2007»
14 years 1 months ago
3D Tracking of a Soccer Ball Using Two Synchronized Cameras
Abstract. We propose an adaptive method that can estimate 3D position of a soccer ball by using two viewpoint videos. The 3D position of a ball is essential to realize a 3D free vi...
Norihiro Ishii, Itaru Kitahara, Yoshinari Kameda, ...
MHCI
2009
Springer
14 years 2 months ago
A study of direct versus planned 3D camera manipulation on touch-based mobile phones
Mobile interfaces are evolving towards touch-based approaches. This allows users to interact with their thumb directly on the screen. Such kind of direct approaches may be fussy f...
Fabrice Decle, Martin Hachet
ICMCS
2008
IEEE
150views Multimedia» more  ICMCS 2008»
14 years 2 months ago
View control interface for 3D tele-immersive environments
The 3D tele-immersive (3DTI) environments are emerging as the next generation technique for tele-communication. In this paper, we present a novel and generic interface for view co...
Morihiko Tamai, Wanmin Wu, Klara Nahrstedt, Keiich...
ACMACE
2005
ACM
13 years 9 months ago
Towards an intelligent storyboarding tool for 3D games
We present an intelligent storyboarding tool that takes as an stract annotated action specification to generate camera actions and geometric constraints for executing as a dynamic...
Arnav Jhala, William H. Bares, R. Michael Young